![]() Outside of an individual character's inherent characteristics, responses to a character's metagame can lead to differing tier list placings. Melee's tier list has historically recognised these differences, with Marth frequently ranking as one of Melee's most potent fighters, while Roy has failed to rise out of the low tiers. Marth boasts considerable creativity in how he can combo, inflict damage, KO, and edgeguard opponents, owing to a safe approach from the distant sweet spot on Falchion, his down aerial spike, and a number of powerful finishers that can KO even if they are non-tippered Roy, however, struggles to perform as well as Marth in these regards, as he has few viable finishers outside of his forward smash, the placement of the Sword of Seals's sweetspot prevents him from comboing or approaching as safely as Marth, and his off-stage game is considered among the worst in Melee due to his weak aerials and high falling speed. Ultimately, Marth has since been accepted as the far superior fighter, primarily due to the differing metagame statuses of both characters. In Melee's early history as a competitive fighter, numerous debates stemmed from the viabilities of Marth and his clone, Roy opponents of the tier list generally used Roy as an example of how tiers were irrelevant, claiming that Roy's prowess in competitive Melee was equal to that of Marth. In general, characters with "deeper" metagames, or, more options in the game's overall metagame, rank higher than characters with "shallow" metagames, or, fewer options in the game's overall metagame. The metagame of individual characters is determined by how the players of a specific character use the character within the tournament setting, often in response to the general metagame. Both characters have thus far ranked poorly in Smash 4's tier lists, with Mii Brawler notably ranking 56th out of a pool of 58 characters in the game's third tier list. The ban on custom movesets starting after EVO 2015, however, has prevented the full potential of either character from being explored in Smash 4 tournaments. With custom moves enabled, several characters gained powerful benefits, with Mii Brawler and Palutena especially benefiting due to their ordinarily lackluster movesets some smashers even thought Mii Brawler was a top-tiered character with custom movesets enabled, as some custom moves allowed the Mii Brawler's approach and combo games to become much safer and stronger compared to its regular moveset. Game & Watch, both of whom also struggle in the Meta Knight matchup and fell in the tier lists owing to this poor matchup.įor rulesets determining a character's viability, custom movesets in Smash 4 have demonstrated this in the game's tier list. The increasing prominence of Meta Knight in Brawl tournaments also affected numerous other characters beyond R.O.B., such as Pit and Mr. now ranks as 18th on the tier list, with his lowest position being 20th out of a pool of 38 to 39 characters. was later noted for having a very unfavourable matchup against Meta Knight, due to being too slow to allow his projectile game to take hold, as well as Meta Knight having an extremely long, safe recovery that is notoriously difficult to intercept. As Brawl's metagame began to advance, however, Meta Knight's incredible potential led to him becoming the most used character in the game's tournament scene by a large margin, with a notable part of each character's metagames involving how well they could handle the near-ubiquitous character. was considered among Brawl's best fighters, ranking sixth, owing to his long, safe recovery, powerful projectile game, and a number of excellent edgeguarding options. Faster characters with quick attacks are normally higher tier.Īn example of the collective playerbase's metagame affecting the tier lists can be seen in Brawl's tier list and its evolution over the years on the first tier list, R.O.B. Powerful but slow characters who are easily KOed are typically lower tiered. Metagames based on either the players' collective actions or a tournament organizer's rulesets can result in characters being ranked higher or lower on the tier list. In the tier lists, these decisions help to rank characters, based on how useful they may be in tournament matches shaped around these decisions. The metagame's current state involves what tactics, characters, stages, and other factors make up the most common "decisions" made in tournament play in other words, how the game is generally being played (fast, slow, powerful, combos, etc). 1.2 The character's individual metagameĪ character's standing on the tier list is based on a variety of factors:.
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